ext_237709 ([identity profile] shrocomemos.livejournal.com) wrote in [community profile] youlittleshit2011-02-28 10:00 pm

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[APP @ [livejournal.com profile] witchesreign for Bart Allen]


OOC
Name: Fish
Journal: [livejournal.com profile] shrocomemos
Contact: AIM: fishexcrements; email: all_thats_known[at]yahoo[dot]com

Character
Character Name: Bartholomew "Bart" Allen II
Series: DC Comics
Gender: Male.
Age & Canon Point: 15; after he becomes Impulse again but before he rejoins Young Justice. (He got pulled into Garden in the milliseconds between deciding to rejoin and actually reaching their headquarters.)
Requested Sponsor: Lapis Lazuli.
Entry position (Cadet, SeeD, Instructor, other): Cadet.
History: Wiki link! You can stop at "Kid Flash" as I'm taking him from his Impulse days. Yes, the time travel and the Flash family tree will make your eyes cross.

Abilities & Physical Abnormalities: Bart is a metahuman; specifically, a speedster. This means that he can move at super speed. His metabolism, though fixed enough so that he doesn't die early, is still incredibly fast -- he has to eat a lot and he can grow out a bad haircut in no time. He can run across the globe in a matter of seconds, including bodies of water. And it's not just running; Bart can do everything at super speed, like reading, changing clothes, homework, and thinking. If he really concentrates, he can plow through a book in about a minute. In the time it takes a normal person to recognize a problem, Bart can think up a dozen solutions and why they won't work in the long run. Time is never an issue for Bart. A villain placed bombs under several porches in the city set to go off in thirty seconds? No problem, he's checked under every porch, located them all, returned to say so, and dropped them into the ocean before the villain can even finish his evil laugh.

Bart has some other nifty tricks thanks to his speed. He can create air cushions or whirlwinds by simply running or moving his arms in circles. The ability to vibrate his molecules also comes in handy quite a lot. This allows him to pass through solid objects, such as walls, floors, people, and bullets. Though this is more a result of science gone wrong (as usual in comic books) than super speed, Bart can create "scouts" or duplicates of himself. Many of these can be created and sent out at a time and they can travel through time. They are later reabsorbed into Bart, so to speak, giving him their memories. Of course, this can go horribly wrong, like when Bart sees the death of one of his scouts and goes into a coma, and when a villain forces the scouts to go back in time to prevent the inception of Young Justice. Also, it's probably a horrible idea to have several Barts running around through time and space, so he uses them sparingly.

Unlike other speedsters, he has a photographic memory. This combined with his speedreading allows him to master various things (such as reading lips and drawing, though his lip reading isn't perfect as he got distracted while reading that book) as well as keep up in school despite his complete lack of an education prior to his enrollment in the ninth grade. However, he's practically the poster child for ADD, so good luck getting him to read anything he doesn't want to.

As for physical abnormalities, Bart is technically only around three or four years old. His former hypermetabolism is to blame for that. However, due to being raised in virtual reality, he's mentally fifteen years old.

Personality: Bart is a typical teenager, superspeed or no superspeed. School bores him, he hates cleaning his room, he tries to avoid bedtimes, and he is constantly bickering with Max (also known as Max Mercury, Zen Master of the Speed Force, and the closest thing to a father Bart has ever had). Despite his photographic memory and his ability to do homework in a heartbeat, his grades are incredibly average. At home, "no running in the house" or "indoor voice" is replaced with "no speeding" or "normal speed." He can get moody when he's scolded or treated as a child, which happens a lot. And of course, a good Saturday is spent in front of the TV with a new stack of video games, some comic books, and a few pizzas (and maybe some crime-fighting when he gets bored).

As a result of having spent his childhood raised in virtual reality, he is That Kid all the adults fear this new generation will become. He views life as a video game, he can't concentrate on anything that doesn't hold his interest, and he can't sit still. Bart may be the most appropriately named superhero; "Impulse" fits him to a tee. He prides himself in never having a plan or thinking things through. Sometimes, it works in his favor (why waste time figuring out the Riddler's riddles when he doesn't have to?), and sometimes it means he needs to seriously reevaluate his fighting style. He's grown enough to recognize that there are times when he does need to think things through, but even then, he's not very good at it. Occasionally, he may have some instances of pure genius, but for the most part, considering a situation and its possibilities distracts and confuses him. There's a reason Robin was the leader of Young Justice instead of Superboy; Robin knew well enough to give very specific instructions to Bart or else it could end very badly. Superboy's vague directions and Bart's impulsive nature lead to the death of one of his scouts, traumatizing Bart and landing him in a coma. Bart thinks so fast that it trips him up, so he tends to just skip that step altogether and do the first thing that pops into his head. In the comics, Bart's thoughts are always expressed in pictograms, never in words. There's no reason to stop and bother with sentences, he just jumps directly to the complete picture. Bart's entire world is incredibly fast-paced, especially compared to that of normal people's. He lives in superspeed. Sure, he can function at normal speed, but at times, it's frustrating. For example, when he's excited, Bart's words will start to merge together as his control over his speed slips. To put it into perspective, Max once said that Bart gets impatient waiting for the light to come on. He's talking about the light turned on by a switch, which comes on instantly. Or so one would think. To Bart, "instantly" seems like too long a time.

Another side effect of being raised in a video game in the future is that Bart has almost no knowledge of...anything. Luckily, he can catch up fairly quickly with speedreading and some crash courses in certain areas. However, Bart knows very little about history, science, math, or any other school subject. (He learned to write the morning of his first day of school, he doesn't know who Van Gogh is, he thought the Devonian period was named after some guy named Devon, and a toaster repairman making a house call is a valid way to sneak into his home.) He's still ignorant on a lot of intricacies of culture, so he tends to misinterpret things once in a while. His acclimatization to the new world he's found himself in is an ongoing process -- the jump from thirtieth century virtual reality to 1990s-esque Alabama is quite big. Partway into his training as Impulse, Bart had to relearn how to address danger. Instead of simply moving a civilian out of harm's way, he would take care of the harm. For example, while saving a man falling to the ground with shattered glass all around him, Impulse opted to collect all the glass shards first then save the falling man. When Max is unable to move out of the way of falling rocks, Impulse breaks all the rocks into pebbles rather than move Max. When asked why, he simply responds that you get more points for beating up the bad guys than for saving the good guys. Clearly, he is not well-prepared for the real world despite the efforts of many scientists.

As expected, Bart infuriates almost every adult he comes in contact with. Max Mercury, his guardian: check. The Flash: check. Batman: check. The Joker: check. For some reason, though, he's incredibly popular at school. He tends to mesh very well with other teenagers, as they seem to be more on his page. However, he also ticks off Young Justice's leaders, both Robin and Wonder Girl. He's very close to them, but that doesn't stop his impulsive nature from making their lives and jobs all the more difficult.

Despite all his faults, Bart is a very amiable boy. He has a huge heart. Superpowers aside, he cares about people a lot and wants to help them whenever he can. He avoids hurting others at all costs and not using his superpowers for good is not an option. With the exception of the Flash, he genuinely likes almost everyone he meets unless they seem like real jerks. As a superhero, he has a strong set of morals. Only hurt the bad guys, and never kill. In his opinion, it is never acceptable to kill someone, not even a villain. He would die for those he loves, but he would never kill for them. Oddly, Bart is not very afraid of dying. Though he was traumatized by seeing his scout killed, he does not fear dying; however, his lack of fear of his own mortality scares him, even though he realizes it doesn't make sense. He does fear his loved ones dying, though as his friends and family are very important to him, no matter what happens. Bart is quick to forgive, even with villains, like when he gives White Lightning a second chance and when Max starts to trust his old enemy with his life.

What are your plans for the character in-game? Bart will be trying not to fail out of school and keeping his secret identity a secret. He will attempt crime-fighting until he realizes that's pretty much pointless. Then he'll just be running around in his costume. He'll also try to find out how to get home; he's time-traveled so many times that it barely even phases him anymore.

Anything else? Not this time!


IC

i) IC Questionnaire (can be found on the application page)

What do you prefer to be known as? Well, my name is Bart Allen.
How old are you? I'm finally fifteen! I feel like I've been fourteen for years.

Do you have any history in combat? Tons--uh, I mean, nosirnotatall.
If so, have you ever killed? Killing is wrong.

i) How do you feel when you get involved in some project that calls for immediate and rapid activity? Are you kidding? I'm your guy!

ii) Do you organize and initiate leisure activities? Leisure? No way; I'm not some couch potato like Max and Kon.

iii) What role do you take when working in a group? Well, Robin or Cassie is usually the leader... I can take direction well! Kind of.

iv) How talkative are you around other people? You mean like making friends? I like that!

v) What three things would you want to have with you on a desert island? State your reasoning. Only three? How am I supposed to choose?

vi) Is it important to be liked by a wide range of people? I guess? I don't want to be hated by everyone.

vii) When the odds are against you, is it worth taking a chance? You can't win if you don't take a chance! Besides, Robin's the one who worries about odds.

viii) Do you consider yourself to be an impulsive person? Huh?! How did you know--?! Oh. "Impulsive." Nope, that's not me at all.

ix) Would you agree that planning things ahead takes the fun out of life? Definitely!

x) Do you like surprises? You mean like parties? Or presents? Because I like both of those.

xi) Do you sometimes wonder if there is something wrong with you? Nah.

xii) Do you consider yourself to be smarter than your superiors, and disagree with their decisions? Robin's definitely smarter than me. But Kon...

xiii) Lastly, how do you feel about cabbages? Yuck! Seems like something Max would eat.


iv) Thread link: Here.


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